Whacka-Tobi is a game that brings in Japanese pop culture through character designs and applies it to a fun game that is able to be enjoyed by users of all ages.
Methods: Concept art, consultation, user testing, competitor analysis
Tools: Adobe Illustrator, Sketching, Flash
2009, 2 months
Concept Artist, Designer and UX Designer
The challenge was to create an promotional interactive gave for customers to play online via the company's website store or at offline events and to give customers the opportunity to win prizes.
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"The evil Tobi and Co have taken over the Toymation warehouse and stopping the flow of deliveries to their customers. Whack'em out with your selected weapon and bring peace to the warehouse once again"
Building the game play mechanics, animations and scoring system for the game
Creating the environmental scene around the core game concept 'wack-a-mole'
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The game was released to the public through offline and online methods. The overall feedback from the customers and client was very positive.
Since this was one of the first games that I have developed with my team mate the overall process went smoothly. We were able to create a brief, ideate, develop and deliver on the set requirement, which allowed us to produce a polished product for the store's customers.
The game has been used in many ways such as, offline and online competitions to win prizes, but also for casual play for customers at the store or events.
From the experience of creating this game it would be a great opportunity to try making another, but with a different gameplay mechanic. This will allow myself to explore different genre types and to try out different user experience methodologies in a game environment.